Recent Playtests I've run more Smile Police playtests recently. Two sessions at GrandCon in Grand Rapids, MI and one session at Chicago Protospiel. Updates: Car...
It's been a busy summer so far, so it's been a while since I've posted. Protospiel Minneapolis (May) This was my first Protospiel, so I wasn't sure what to expe...
I'll be heading to Minneapolis shortly for a weekend of playtesting Smile Police. Over the past couple of days, I've been printing and assembling lots of stuff...
In most RPG rulebooks, I often feel like the examples are an afterthought compared to the rules. And I sort of get why. Good concise examples are hard to write...
One of the questions I think about with TTRPGs is: How much should a rulebook rely on illustrations? After all, roleplaying is mostly about words and imaginatio...
During character creation, each player gets 3 Bonus Cards that can be played for extra yCoins, which are added to the Likes they get from the audience for their...
Have you ever found when playing RPGs that failure is often more fun than success? Well, Smile Police's core mechanics is built around that premise. Success and...
In any RPG, the character sheet is probably the single most important part of the design. It's basically the "user interface" of the game for the players. And c...