Teaching With Examples
In most RPG rulebooks, I often feel like the examples are an afterthought compared to the rules. And I sort of get why. Good concise examples are hard to write -- probably even harder to write than the rules themselves. And of course, space is at a premium.
But examples are such a key part of how we learn. Think of how many people learn how to play D&D by watching actual plays.
So in Smile Police, I've given examples a first-class graphic treatment. The dialogue bubbles are something I started doing in my fantasy WIP and I liked them so much, I started using them here. They take up space where admittedly there'd probably be more spot illustrations, but if you read my devlog last week on the role of illustrations, I think that's a good tradeoff to make.
It can make some of the pages feel a bit text heavy (the one below is an extreme example), but I think the examples are more than pulling their weight.


Smile Police 2084
A dark comedy RPG in a techno-utopia.
| Status | In development |
| Category | Physical game |
| Author | frostyfreeze |
| Tags | Comedy, Tabletop role-playing game |
More posts
- More Playtesting & Changes14 days ago
- Early Playtest Results71 days ago
- Playtesting PrepMay 28, 2026
- Illustrations & EmojisApr 20, 2026
- Bonus CardsApr 17, 2026
- Dice MechanicsApr 09, 2026
- Character Sheet DesignApr 06, 2026
- The "How To Play" ScriptApr 02, 2026
- Introducing Smile Police 2084Mar 31, 2026
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